![]() The Juicer is a free media management and conversion utility that supports all current Digital Juice products including all animation, sound effects/music, film/video clips and still graphics.
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![]() 2700 Materials | 4Gb Maxwell Materials 2008 Collection + NextLimit Maxwell Render V2.7 64Bit Part 1 | 1 Gb Part 2 | 1.8 Gb Part 3 | 327 Mb |
Designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists, MARI is a 3D digital paint tool that will revolutionize your workflow. |
![]() CEBAS VOLUMEBREAKER V1.0 SP4 Cebas Volume Breaker 1.0 SP4 для 3ds max (2009-2012 x86\x64) |
![]() NVIDIA PhysX Plug-in 3dsMax and 3dsMaxDesign With APEX 2.61.0906.0900 NVIDIA PhysX Plug-in 3dsMax and Maya x86 and x64 With APEX 2.61.0916 + Great wallpapers - NVidia. ADOBE CS6 - CS5- CS5.5 ENABLE CUDA ACCELERATION |
![]() EVERMOTION ARCHMODELS VOL11 - VOL100100 Format .max with vray material & textures; |
Fulfilling yet another stellar roster of development, Eyeon Software released Fusion 6.4, highlighting another major update to what has been continuously benchmarked as the fastest compositor on the market today. |
![]() SilhouetteFX Silhouette 7.0.10 (x64) Silhouette v4 breaks new ground and greatly raises the bar in the post-production tools industry. |
![]() Digital Tutors - Using Hybrido in Realflow 5 | ISO 714 MB. The Hybrido fluid solver opens up a whole new realm of possibilities for fluid simulation within RealFlow, allowing us to solve millions of particles with relative ease.We will begin this course by learning how to set up specialized domains and emitters for our Hybrido fluids, as well as learning how these particles can be influenced by the RealFlow daemon nodes. From there, we will learn how splash particles can be used to add detail to our fluid bodies. We will also learn how mist and foam can be generated within our Hybrido fluids, adding details and levels of realism that were much more difficult to achieve with previous versions of RealFlow. Finally, we will learn how to generate meshes around our particles and how displacement maps can be created inside of RealFlow to add fine details to our meshes. |
![]() Realflow Destruction Tactics Length 06:06:16 |