Autodesk 3ds Max 2016 Support
3ds Max 2016 is now directly supported in the installer.
Corona Bitmap is a new shader, works similarly to 3ds Max, but faster.
The Corona Converter can convert 3ds Max bitmaps
in the entire scene with just one click, allowing to
easily speed up rendering usually by 10-20%.
Below are some examples from our real test scenes.
A4 Benchmark Interior scene – 9% faster
Interior Scene – 14% faster
Car Scene – HDRI – 30% faster
BTR scene – 20% faster
Tree Scene – 12% faster
Particle Flow Re-worked
Corona Renderer now supports instancing,
resulting in MUCH faster parsing and lower memory consumption.
Particle flow can now be used with Corona as a scatter system,
as shown in this landscape image with 17 billion polygons:
The Particle age map and true motion blur now work
with any particle flow system, with any material operator (even static).
Better error reporting: non-obtrusive, non-blocking,
with option to surpress further messages.
Added ability to specify licensing server IP on render nodes
Corona dialogs (VFB, licensing, …)
are now HiDPI-compatible
Glossy reflections are no longer darker on object outlines.
Added displacement switch to RayswitchMtl
Render passes now correctly output negative values
Fixed random parsing crashes when using some specific
3ds Max features in the scene
Fixed freezes when using more than 1 interactive window
Fixed crashes when X-Ref-ing CoronaLight
Fixed crashes when adding/removing render elements during rendering
Fixed interactive rendering not starting when using Greeble
Fixed bug where Corona randomly saves black images
Fixed CoronaSun at 0° angle rendering black