Make any change you want at any time, as it automatically applies to all the outputs of your substance. The fastest way to create and edit complete texture sets.
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
Real-Time PBR viewport
Match any game engine via custom shaders.
Interactive path-tracing for photo-realistic rendering.
The most advanced real-time post processing technology.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renowned procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.
Allegorithmic Substance Designer 5.3.5:
[2D View] Transformation 2D right click menu option is available on any node
[2D View] transformation 2d gizmo still editable after transformation node deletion
[3D View] Environment path should not be displayed in the Environment Parameters
[3D View] Post effects parameters are not saved in 3D resources
[3D View] Toolbar menu does not behave like a regular menu
[Preferences] Can't set the "Engine Cache limite" higher than 4095
[Preferences] Setting a default shader is not taken into account
ray Color parameters are not correctly retrieved
ray MDL material colors are reset
ray Bitmaps are not exported along with the MDL preset
Ray/Mac Resizing 3D View makes Mac workstation crash
[Graph] PSD Document fails to export
[Graph] Incorrect displayed node size
[Function Graph] Sample node input image is not editable if only one image is plugged
[Engine] Crash when computing Fxmap graph
[Engine OGL] Error in pixel processor generation
[Gradient] Gradient Picker does not work on mac
[PSD] 8bit image not correctly converted to 16bit
[Parameters] Level histogram widget does not have the same height in color and grayscale
[Console] Clicking on a cell scrolls the view horizontally
[Explorer] Relocated 3d resource are not correctly opened in 3d view
System Requirements: Windows 7 / 8 /10 - 64 bit mandatory