GPU Octane Render 1.022 win x64
[ · Download from mirror (42.83 Mb) ]2013-01-28, 11:22 AM


Octane Render - the world's first GPU based, un-biased, physically based rendererOctane Render is the world's first GPU based, un-biased, physically-based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.
Yet, to date, no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical unbiased, CPU based renderer.





Feature List:

  • Physically based / Spectral Light Transport
  • Unbiased and directlighting/ambient occlusion
  • Pause/resume render
  • RGB colours
  • Gaussian spectra
  • Static spectra / drawn in UI
  • Blackbody spectra
  • Supports multiple colour spaces
  • Image textures incl support for loading over 40 different formats
  • HDR, Canon RAW, and OpenEXR HDRI image textures
  • Output of HDR and LDR real-time GPU tone mapped images
  • Output of raw HDR images (exr, hdr, canon RAW)
  • Spectrum or HDRI environment lighting
  • Spectral sunsky daylight with real-time location/date control system
  • Physically-based material models
  • Bump and normal mapping
  • Opacity / Alpha mapping
  • Mappable Thin Film Coatings
  • Thin lens perspective with true DOF
  • Realtime 3D Anaglyphic Stereo Rendering
  • Real-time control of DOF
  • Interactive focal-length adjustment in user interface
  • Full GPU based real-time tone-mapping pipeline
  • Realistic camera controls, F-stop, shutter speed
  • Measured camera response curves
  • Complete real-time interactive editing and monitoring of scene and rendering
  • Complete flexible node graph-based user interface
  • Build complex procedural objects and materials by connecting nodes
  • Sharing of node macros with programmable functionality between registered users
  • Import of wavefront OBJ format with parameters and material import
  • Import supplied vertex normals or calculate them via supplied smooth groups
  • Full support for RenderMan RIB format for animation environments



Category: Software | Added by: gelamac74
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