Octane Render - the world's first GPU based, un-biased, physically based rendererOctane Render is the world's first GPU based, un-biased, physically-based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.
Yet, to date, no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical unbiased, CPU based renderer.
Feature List:
- Physically based / Spectral Light Transport
- Unbiased and directlighting/ambient occlusion
- Pause/resume render
- RGB colours
- Gaussian spectra
- Static spectra / drawn in UI
- Blackbody spectra
- Supports multiple colour spaces
- Image textures incl support for loading over 40 different formats
- HDR, Canon RAW, and OpenEXR HDRI image textures
- Output of HDR and LDR real-time GPU tone mapped images
- Output of raw HDR images (exr, hdr, canon RAW)
- Spectrum or HDRI environment lighting
- Spectral sunsky daylight with real-time location/date control system
- Physically-based material models
- Bump and normal mapping
- Opacity / Alpha mapping
- Mappable Thin Film Coatings
- Thin lens perspective with true DOF
- Realtime 3D Anaglyphic Stereo Rendering
- Real-time control of DOF
- Interactive focal-length adjustment in user interface
- Full GPU based real-time tone-mapping pipeline
- Realistic camera controls, F-stop, shutter speed
- Measured camera response curves
- Complete real-time interactive editing and monitoring of scene and rendering
- Complete flexible node graph-based user interface
- Build complex procedural objects and materials by connecting nodes
- Sharing of node macros with programmable functionality between registered users
- Import of wavefront OBJ format with parameters and material import
- Import supplied vertex normals or calculate them via supplied smooth groups
- Full support for RenderMan RIB format for animation environments
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