[ · Download from mirror () ] | 2019-01-12, 7:57 AM |
SideFX Houdini FX introduces powerful new physical simulation tools such as the Vellum multi-solver for fast cloth, a new organic white water solver, and material-based destruction workflows. In addition, significant enhancements can be found in Houdini’s interactive modeling and procedural UV tools, erosion models for terrain, character rigging and animation, a brand new 3ds Max plug-in for Houdini Engine, and much more.
Fast ClothThe new VELLUM cloth solver is OpenCL accelerated and easy to set up and control. This XPBD inspired solver supports multi-layered, paneled, and draped cloth and includes dynamic constraints for stitching, branching, and tearing. A Simple Cloth tool lets Houdini Core users set up a simulation using cloth, collision geo and gravity, and wind forces.
GROOMINGIncluding VELLUM Hair & FurGrooming hair in the viewport is significantly faster providing a better workflow for artists. These tools incorporate the Vellum hair solver for fast simulation and there are new shelf tools for generating Hair cards for gamers.
MATERIAL-BASEDDESTRUCTION FXMaterial-based Destruction Tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.
WHITE WATERFLUID SOLVERThe White Water Solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.
PYRO FXSourcing and RetimingHoudini can now use OpenVDB as a Pyro FX source providing a more efficient and flexible solution that makes it easier to create the right look for your fire and smoke. Retime is a powerful tool for stretching out or slowing down fluid sims, RBD sims and volumes with effective interpolation and blend options for creating clean results.
INTERACTIVEModelingInteractive Modeling includes a new PolyDraw tool which lets you use interactive “Topo Build” tools anywhere in your scene, free from dense reference geometry; fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.
TERRAINAdvanced Erosion and Hierarchical ScatteringTerrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks, and debris and new hierarchical scattering for more efficient placement of elements into landscapes.
CHARACTERNew Timeline, Keyframe Workflow
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